#pragma bank 255
  
// Avatar Font 0
  
#include "gbs_types.h"

static const UBYTE avatar_font_0_table[] = {
    0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07
};

static const UBYTE avatar_font_0_bitmaps[] = {
    0x40, 0x00, 0xE0, 0x40, 0xFB, 0x60, 0xFF, 0x5B, 0xFF, 0x7F, 0xEE, 0x2E, 0xEE, 0x6E, 0xFF, 0x7B,
    0x40, 0x00, 0xE0, 0x40, 0xE0, 0xC0, 0xE0, 0x40, 0xE0, 0xC0, 0xE6, 0x80, 0xEF, 0xC6, 0xFF, 0xCF,
    0x7F, 0x3F, 0x3F, 0x0E, 0x3F, 0x1F, 0x3F, 0x1F, 0x3F, 0x1F, 0x7F, 0x3F, 0x7F, 0x3F, 0x7F, 0x37,
    0xFF, 0x99, 0xB9, 0x10, 0xBC, 0x18, 0xFE, 0x8C, 0xEE, 0xC4, 0xFE, 0xEC, 0xFC, 0xF8, 0xF8, 0xF0,
    0x00, 0x00, 0x1C, 0x1C, 0x2F, 0x27, 0x3F, 0x28, 0x3E, 0x3A, 0x3F, 0x30, 0x1F, 0x13, 0x11, 0x11,
    0x00, 0x00, 0x70, 0x70, 0xE8, 0xC8, 0xF8, 0x28, 0xF8, 0xB8, 0xF8, 0x18, 0xF0, 0x90, 0x10, 0x10,
    0x09, 0x08, 0x0F, 0x0F, 0x18, 0x18, 0x1C, 0x14, 0x1C, 0x14, 0x1C, 0x14, 0x22, 0x22, 0x3F, 0x3F,
    0x20, 0x20, 0xE2, 0xE2, 0x36, 0x36, 0x7A, 0x5A, 0x74, 0x54, 0x78, 0x58, 0x88, 0x88, 0xF8, 0xF8
};
  
BANKREF(avatar_font_0)
const font_desc_t avatar_font_0 = {
    FONT_RECODE, 
    0x3F,
    avatar_font_0_table,
    NULL,
    avatar_font_0_bitmaps
};
